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Character design and 3D modelling

This is a fantasy character based on the mix between an elf and a plant creature.

First, I made the design and character sheet with Photoshop and then I modelled it in ZBrush. I did the retopology and UVs using Maya, the texturing using Substance Painter and finally I rendered it on Unreal Engine 5. I tried to recreate the style of "Arcane" so I did some handpainting work on the textures. I also wanted to follow a stylized look. All background props are from the Fab store.

First aproximations. I wanted a fantasy nature character.

First aproximations. I wanted a fantasy nature character.

These are some variations of the final character

These are some variations of the final character

The final design for the character

The final design for the character

Turn around sheet

Turn around sheet

First blocking (ZBrush)

First blocking (ZBrush)

Face retopology

Face retopology

Full retopo

Full retopo

The model on Substance Painter

The model on Substance Painter

Projecting the details of the high-poly mesh into the less poly mesh retopologized

Projecting the details of the high-poly mesh into the less poly mesh retopologized

Face hand painting process

Face hand painting process

Complete base color

Complete base color

Some quick renders in Substance

Some quick renders in Substance

I used the emissive channel to make the plant-like tattoos more visible on one arm.

I used the emissive channel to make the plant-like tattoos more visible on one arm.

Link's arm on Zelda Tears of the Kingdom was one of my inspirations

Link's arm on Zelda Tears of the Kingdom was one of my inspirations

I really loved Arcane style so I tried to recreate that hand painted textures on the model

I really loved Arcane style so I tried to recreate that hand painted textures on the model